
#Sorting customization
[sorting]
	#Rules for sorting
	#Each element is of the form <POS> <CATEGORY>
	#A-D is the row from top to bottom
	#1-9 is the column from left to right
	#POS denotes the target slots
	#Exs. POS = D3 means 3rd slot of hotbar
	#     POS = B means 2nd row, left to right
	#     POS = 9 means 9th column, bottom to top
	#     POS = A1-C9 means slots A1,A2,…,A9,B1,…,B9,C1,…,C9
	#     POS = A9-C1 means slots A9,A8,…,A1,B9,…,B1,C9,…,C1
	#Append v to POS of the form A1-C9 to move in columns instead of rows
	#Append r to POS of the form B or 9 to reverse slot order
	#CATEGORY is the item category to designate the slots to
	#CATEGORY = /LOCKED prevents slots from moving in sorting
	#CATEGORY = /FROZEN has the effect of /LOCKED and, in addition, ignores slot in auto-refill
	#CATEGORY = /OTHER covers all remaining items after other rules are exhausted
	rules = ["D /LOCKED", "A1-C9 /OTHER"]

	#Custom settings per GUI
	#x = x-position of external sort button relative to GUI top left
	#y = same as above except for the y-position
	#Omit x and y to leave position unchanged
	#sortRange = slots to sort
	#E.g. sortRange = "5,0-2" sorts slots 5,0,1,2 in that order
	#sortRange = "" disables sorting for that container
	#Out-of-bound slots are ignored
	#Omit sortRange to leave as default
	[[sorting.containerOverrides]]
		containerClass = "appeng.client.gui.implementations.*Screen"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "appeng.client.gui.me.items.*Screen"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "de.mari_023.ae2wtlib.wct.*Screen"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "com.github.glodblock.epp.client.gui.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "org.cyclops.integrateddynamics.inventory.container.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "org.cyclops.integratedterminals.inventory.container.ContainerTerminalStoragePart"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "com.refinedmods.refinedstorage.screen.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "net.p3pp3rf1y.sophisticatedbackpacks.common.gui.BackpackContainer"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "net.p3pp3rf1y.sophisticatedstorage.common.gui.StorageContainerMenu"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "tfar.craftingstation.CraftingStationMenu"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "tfar.dankstorage.container.DankContainers"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "mcjty.rftoolsutility.modules.crafter.blocks.CrafterContainer"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "gripe._90.megacells.menu.MEGAInterfaceMenu"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "cofh.thermal.core.client.gui.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "ironfurnaces.gui.furnaces.*"
		sortRange = "0-45"

	[[sorting.containerOverrides]]
		containerClass = "com.direwolf20.justdirethings.client.screens.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "com.direwolf20.laserio.client.screens.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "com.stal111.forbidden_arcanus.client.gui.screen.*"
		sortRange = ""

	[[sorting.containerOverrides]]
		containerClass = "aztech.modern_industrialization.*.gui.*Screen"
		sortRange = ""

	#Categor(y/ies) for sorting
	#
	#name: the name of the category
	#
	#spec:
	#Each element denotes a series of semicolon-separated clauses
	#Items need to match all clauses of at least one element
	#Items matching earlier elements are earlier in order
	#A clause of the form /tag:<tag_value> matches a tag
	#Clauses /instanceof:<fully_qualified_name> or /class:<fully_qualified_name> check if item is
	#instance of class or exactly of that class respectively
	#Specifying an item's registry name as a clause checks for that item
	#Prepending an exclamation mark at the start of a clause inverts it
	[[sorting.category]]
		name = "sword"
		spec = ["/instanceof:net.minecraft.world.item.SwordItem"]

	[[sorting.category]]
		name = "axe"
		spec = ["/instanceof:net.minecraft.world.item.AxeItem"]

	[[sorting.category]]
		name = "pickaxe"
		spec = ["/instanceof:net.minecraft.world.item.PickaxeItem"]

	[[sorting.category]]
		name = "shovel"
		spec = ["/instanceof:net.minecraft.world.item.ShovelItem"]

	[[sorting.category]]
		name = "hoe"
		spec = ["/instanceof:net.minecraft.world.item.HoeItem"]

	[[sorting.category]]
		name = "acceptableFood"
		spec = ["/isFood:; !minecraft:rotten_flesh; !minecraft:spider_eye; !minecraft:poisonous_potato; !minecraft:pufferfish"]

	[[sorting.category]]
		name = "torch"
		spec = ["minecraft:torch"]

	[[sorting.category]]
		name = "cheapBlocks"
		spec = ["/tag:forge:cobblestone", "/tag:minecraft:dirt"]

	[[sorting.category]]
		name = "blocks"
		spec = ["/instanceof:net.minecraft.world.item.BlockItem"]

#Tweaks
[tweaks]
	#0 = disable buttons (i.e. keybind only)
	#1 = buttons for player sorting only
	#2 = buttons for external sorting only
	#3 = all buttons enabled (default)
	#Range: 0 ~ 3
	enableButtons = 3
	#Enable auto-refill
	autoRefill = true
	#0 = disable sorting
	#1 = player sorting only
	#2 = external sorting only
	#3 = all sorting enabled (default)
	#Range: 0 ~ 3
	enableSort = 3
	#Enable a quick view of how many items that you're currently holding exists in your inventory by displaying it next your hotbar.
	quickView = true

