//Parameters for the building as a whole
building.length=11
building.width=11
building.buildingorientation=3
building.max=0
building.icon=inuitcarving
building.showtownhallsigns=false

building.startinggood=ulu,1.0,5,10
building.startinggood=coarse_dirt,0.5,1,3
building.startinggood=sod_spruce,0.3,1,8
building.startinggood=sod_birch,0.5,1,8
building.startinggood=furplate,0.3,1,0
building.startinggood=furlegs,0.3,1,3
building.startinggood=inuittrident,0.3,1,0
building.startinggood=inuitbow,0.3,1,0
building.startinggood=ulu,0.3,1,0
building.startinggood=arrow,0.3,8,24
//building.startinggood=azure_bluet,0.5,8,24
building.startinggood=inuitbearstew,2.0,1,2
building.startinggood=inuitmeatystew,0.3,1,2
building.startinggood=inuitpotatostew,0.3,1,2
building.startinggood=bearmeat_cooked,0.5,1,1
building.startinggood=bearmeat_raw,0.75,4,6
building.startinggood=wolfmeat_raw,0.75,4,6
building.startinggood=wolfmeat_cooked,0.5,1,1
building.startinggood=fishraw,0.75,4,6
building.startinggood=fishcooked,0.5,1,1
building.startinggood=seafood_raw,0.75,4,6
building.startinggood=seafood_cooked,0.5,1,1
building.startinggood=inuitcarving,1.3,5,10
building.startinggood=boneblock,0.33,2,6
building.startinggood=cauldron,0.3,1,0
building.startinggood=fire_pit,0.3,1,2
building.startinggood=bone,0.75,8,16
building.startinggood=dye_white,0.75,12,24

//Parameters for initial construction
initial.startlevel=-1
initial.nativename=Kashim
initial.translatedname=name_en,ceremonial house
initial.priority=13
initial.shop=loneshaman
initial.male=inuit_loneshaman
initial.female=inuit_oldlady